Welcome to RayEngine.
This is a project i made because i was bored. Inspired by many others, i decided to try to make something kind of like an intermediate between pure graphics, and a completely abstracted engine. Hence the birth of RayEngine.
The Idea:
By opting RayLib as the backend, i decided to build my Engine/Framework. Luckily, Raylib has a special repository called RayLib_cs, created specifically to create bindings for the C# programming Language.
So after a lot of Reading, and writing code, i finally finished what is arguably 1.0 of the RayEngine.Opting for inspiration from the Unity Engine, and writing a lot of code to abstract away all the RayLib, into my framwork that is very Object orientated in nature.
To the side, you can find the dedicated Documentation as well as API, Good Luck! Chao!